A deeper look at Salem and living to talk about it
“Essentially, the game boils down to a deep and involved crafting system that manages to be reminiscent of Minecraft, Wurm Online, and EVE Online all at the same time. The game is a true sandbox in that everything outside of the lone safe haven of Boston is player-created. This also means that everything outside of Boston is fair game to be player-destroyed. Salem has already made headlines by including a fairly uncompromising take on permadeath in its core gameplay, but the MMO’s complexity bleeds into that seemingly straightforward mechanic as well.”
Read the rest of the article: http://massively.joystiq.com/2012/07/20/taking-a-deeper-look-at-salem-and-living-to-talk-about-it/



